![]() ![]() Guide updated and accurate as of Mechanicus version 1.3. The power of the Machine God invests thee. The soul of the Machine God surrounds thee. but most of your Tech-Priests will probably be dipping into Tech-Auxilium to make use of its excellent first skill, and thus they'd have easy access to selecting their preferred armor piece from the Auxilium's set. The xenos must be purged, for the stars are humanity’s birthright. or, you probably won't want to dip into Dominus's +4 range talent on a pure-melee Explorator just to get a piece of gear because that skill won't be of use. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. For example, if you already have a piece that gives +2 hp and a bonus you want, replacing it with something that gives the same bonus plus 1 additional hp should be very low on your gear priorities. Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. If you have the DLC, stacking Xenarite's crit-boosting legs together with crit arms will give you a huge bonus that can enable high-damage Tech-Priests to crit far more often than not.įor crafting specific builds, I would say to first look at the tree or trees that you are planning to go down for skills, then supplement the weakest pieces of that discipline's armor set by dipping into other classes with skills that will also be useful to you. I also prefer to lean towards selecting unique offense bonuses in the arm slot, since late-game Mechanicus swings significantly towards that old adage that "the best defense is a good offense" - you'll be saving your HP and Awakening levels the more Necrons you can melt in a turn and the quicker you can melt them, and the same goes for the benefits of movement distance in the leg slot. On the other hand, you still probably don't want to dip below 15 hp or so, lest your Tech-Priests risk being two-shot by an unfortunate selection of harder enemies focusing fire on them. They are the oil within an engine, they keep the great mechanicus cog running as smoothly as they can. In general, I prefer to lean more towards armor bonuses over plain HP on most tech-priests, since access to large amounts of healing is very easy to get after the early-game, and damage reduction will likely save you more health than you would have gained in the trade-off if your priest is targeted with that damage type more than once or twice. Still, I can try to give tips based on how I play. You'll find that the game is pretty unbalanced in favor of the Cult Mechanicus (in a fun way, fortunately!), though not as severely as it was on release, so whatever path you find yourself going down will probably still be viable through to the end. first of all, please don't take my word as the Omnissiah's gospel for Optimization. If you're new to the game, or you just wanted some tips. ![]()
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